Turn Typing into Storytelling with “Choose Your Own Adventure” Lessons

February 26th, 2019 Mike Gecawich

One day in class, you’re summoned to go on a secret spy mission. Do you go it alone or pick a partner? You discover a high-tech robot who offers you the chance to time travel. Do you accept or try to disable the robot?

Questions like these in Choose Your Own Adventure books fascinated me when I was a kid. I loved being able to decide for myself how the story should unfold. Every choice made me feel like I was part of the action, like I was actually writing the book myself. And with the new Netflix movie Bandersnatch, this type of interactive storytelling is back.

That’s why we developed four exciting Choose Your Own Adventure lessons in EduTyping. Learning to type should be active, not passive. When students feel involved in their own progress, they’re far more likely to succeed. Our new Choose Your Own Adventure lessons do exactly that—make students engaged in typing by letting them decide what happens next.

Students begin by cracking open an on-screen book cover, hooking them like a dime store adventure novel or a new comic book. Once inside the lesson, they start typing the story. They may be intrigued by a mysterious letter left at their door or spooked by a strange noise they hear. Then they get to decide what happens next! Do they open the letter or throw it away? Do they investigate the noise or tell their parents? Each choice unfolds the story in new ways. With so many options to choose from, you could even assign these lessons to students multiple times to find out what happens down a different path. Choose Your Own Adventure lessons are just another way EduTyping makes keyboarding fun by giving students content they’ll be excited to type.

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